Ty Irvine
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Ty Irvine
Yup, just needed to select `Global` as region and then it works just fine.
@HarryWhitelegg I haven’t looked at this in a long time but your character shouldn’t be crouching based on whether or not they’ve made contact with the ground They should be...
I ran into this problem as well @izzatzr. What I decided to do was just to make one animation for running forwards and one for running in reverse, which was...