tyabus
tyabus
> > Even OpenAL check is present in cmake. > > because dhewm3ded needs a header from openal - it doesn't actually link it though (uses empty dummy functions instead)...
> > Even OpenAL check is present in cmake. > > because dhewm3ded needs a header from openal - it doesn't actually link it though (uses empty dummy functions instead)...
@DanielGibson I've successfully managed to compile and run dhewm3 server on mipsle ;) https://youtu.be/TkuEuxGBv5E The only strange thing i've noticed that input in server console is getting doubled visually, i...
> > And for some reason engine threw sys_error telling that SDL2 was built without video, then joystick support. > > setting the use of DUMMY video environment variable when...
> > @DanielGibson I've successfully managed to compile and run dhewm3 server on mipsle ;) > > https://youtu.be/TkuEuxGBv5E > > Ha, nice! How is performance? Is this playable? (I noticed...
> > > input in server console is getting doubled visually, i guess that's an SDL2 bug. > > > > > > not sure what you mean, but I...
> Why'd you close this? Valve dosen't care, so why i should keep it?
> > > Shouldn't the client tickrate also be adjusted? > Otherwise it would desync? > > https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/client/physics.cpp#L180 > > ```diff > -physenv->SetSimulationTimestep( IsXbox() ? DEFAULT_XBOX_CLIENT_VPHYSICS_TICK : DEFAULT_TICK_INTERVAL ); >...
Me or maybe somebody else would likely to port console from ioquake 3 for *nix systems, windows will still have the old gui console, i guess.
Added dirty PoC of it to ttycon branch (P.S: I would like to thank @Troll338cz here for basic cleanup)