Thomas Maw
Thomas Maw
I'm using the Unity Editor [PBXProjectExtensions](https://docs.unity3d.com/ScriptReference/iOS.Xcode.Extensions.PBXProjectExtensions.html) class to add the extensions in a post-process step. This means in the unity editor my target is always iOS. Somehow I need a...
@stewartmiles Thanks for the pointers! When I get a chance I'll see if I can get something working & submit a pull request.
Noticed this issue still exists when building for OSX, just copied @RobBoluga solution over to the CCPlatformTextFieldMac.m (#1373)
We're experiencing this issue as well after updating from Unity 2018 -> 2019. Seems like something changed in Unity 2019 that has broken this functionality.
Actually, I just found the cause of this. Unity changed the default behaviour for the command line argument `-logfile `. In Unity 2018, the default behaviour when you don't specify...
@paulogodinhoaq A workaround for now is to specify the pathname `-` as a build configuration parameter:
This should really be merged. We've been using this on our TeamCity instance for over 6 months & it works great. This is how the plugin should've been made from...
It's a Build Feature tool, you can find it under the `Build Features` section when editing a build configuration. Just click add build feature and it's called `Unity build settings`
I was facing the same issue, implementing the following delegate and passing `false` fixed it for me: ``` func emptyDataSetShouldAllowTouch(_ scrollView: UIScrollView) -> Bool { return false; } ``` I...
Try adding the following code to your camera view controller and add a breakpoint inside. See if it gets called when dismissing the view controller: ``` - (void) dealloc {...