twice7713

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THREE.Math.nearestPowerOfTwo is instead of THREE.MathUtils.nearestPowerOfTwo you can see(https://threejs.org/docs/?q=math#api/en/math/MathUtils)

Picture 1->camera look position object render have problem ![image (2)](https://github.com/mayognaise/aframe-gif-shader/assets/57941062/efcbebaa-7085-4b34-b92f-ba8c5b04aef7) Picture 2->camera not look object render is well ![image (1)](https://github.com/mayognaise/aframe-gif-shader/assets/57941062/d81d0b3d-6c38-4851-aa83-eec23ba4b671) Picture 3->camera look well object and problem ![image](https://github.com/mayognaise/aframe-gif-shader/assets/57941062/144704c4-1563-4d9b-9913-c8cc0a407786)

> I have made modifications to support aframe version 1.3.0 and above in the aframe-gif-shader. You can find the updated code at https://github.com/gloomcheng/aframe-gif-shader. i try your aframe-gif-shader.min.js the same error...

> Hi, could you please provide source code and your image target, I could give a try. twice7713 ***@***.***> 於 2023年10月23日 週一 12:09 寫道: > […](#) > I have made...

> Indeed there is no support css added content with :before or :after. Best is to rewrite your code to avoid using the :after pseudo class I guess. Htmlmesh doesn't...