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Arent they cached [here](https://github.com/Dentosal/python-sc2/blob/master/sc2/bot_ai.py#L78)?

These are map variables, I dont think the python api can access those. We only have access to the stuff the protocol is sending us: See https://github.com/Blizzard/s2client-proto

I would really like to see this implemented. My wishlist: - on or off flags for: - creep - vision - map height - psionic matrix power field - marker...

It would be great if you also draw a circle for the vision a xelnaga tower gives

i cant reproduce this, do you have any more information?

I only find the same workers in again in a later on_unit_created call because they enter geysirs, "disappear" from the map and get created again once they leave the geysir....

Fixed in https://github.com/Dentosal/python-sc2/pull/275

Only partly fixed... ramps blocked by rocks are still not counted as ramps

Check if the map name is really `Abyssal Reef LE`, mine is`AbyssalReefLE`. The folder must be `Maps` in the `StarCraft` folder. The complete path to the map should be `C:\Program...

Completed first three tasks in https://github.com/BurnySc2/python-sc2/commit/034b71af3828914d83dc10c45e9da97fa4517e0e