Pierre

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@charlesr1971 Also not sure what *you* mean by sphere primitive. A hemisphere is a compound shape, whereas the sphere is the *default* shape: ```js new Zdog.Shape({ addTo: illo, stroke: 80,...

@charlesr1971 Because there is no such thing as a sphere. zDog is not a 3D engine, but a 2.5D engine. A sphere is the same thing as a point, which...

@charlesr1971 I think this is a good way to visualize the difference between 2.5 and 3D: http://www.kevs3d.co.uk/dev/phoria/test3.html The point light (upper left corner) source is a "sphere" in the zDog...

A good interface would be something along the lines of SVG.js' DrawGradient: https://svgjs.com/docs/2.7/elements/#gradient-constructor

@desandro That's not the intended direction of my request. You seem to understand my request for "textures" as textures in the 3D engine sense. I mean literal textures, patterns (whatever)...

Bezier extrusion could be done point by point. For example, in the Love2D engine, Bezier curves are not graphics primitives but are paths (polygons) constructed from [control points (n-degree)](https://love2d.org/wiki/love.math.newBezierCurve). The...

Yes. This is going to be supported in the next version (i.e. 1.1.X). But support for low-precision platforms (like iOS) has priority. You can keep an eye on the dev...

Please elaborate?

Thanks. Actually the current URL is `https://turbo.js.org/js/turbo.js`, which is served by js.org.

Thanks for reporting. I'll look into that. Also, I'd be interesting in test results from stable Chrome on your hardware.