Turánszki János
Turánszki János
I'll reach out to authors and ask them if they have a problem with it.
I couldn't repro this. Do you have non-Nvidia GPU? This might give a hint about the nature of issue.
The buffer validation errors shouldn't appear with the latest SDK validation layer, they were present in some older SDK. I think that was related to usage of timeline semaphores.
I couldn't repro it still, but this commit is one fix to motion blur: https://github.com/turanszkij/WickedEngine/commit/9c1475236455ff4b809b7b0ecf9e37de2e867736 Maybe it helps
Doesn't repro for me. It might be that some graphics option causes this. You can try resetting default graphics options (delete Editor/config.ini or reset from git). Or you can attach...
This probably won't be supported out of the box. It can be done by custom shader on user end.
Any updates on this? The depth clip mask is looking pretty strange for me when there is movement. I'm using proper near-far planes and reversed-z, but not infinite projection, which...
Decals now support color, normal PBR surface properties and parallax occlusion mapping.
This is being handled here: #661
Was mainly interested in IK constraint, now it's implemented: https://github.com/turanszkij/WickedEngine/commit/d5d5eb613c92c8dd4348a124571795ee108e2039