Turánszki János

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I tagged it as feature request.

No, currently this is not supported.

This is not supported, tagged as feature request. Probably can be done by using the physics engine.

Thanks for reporting it. I couldn't repro it on my system (Windows 10). Did you mention Debug build because it only happens in Debug and not Release?

I ran it through a leak detector and didn't find anything of interest (on windows). All memory allocations are done safely without raw pointers, so I'm confused how this might...

It would be great if this could be re-tested after this update: https://github.com/turanszkij/WickedEngine/commit/bb8276a82cf4423b7305a662907aa2cf9ed8f8bb I couldn't reproduce this issue on my side, but that commit might reduce the load on terrain...

"No dialog backend available" - this means that your system is not supported by this file dialog library: https://github.com/samhocevar/portable-file-dialogs Which is used in this engine for the Linux platform.

This issue might be fixed now. It seems that using ska::flat_hash_map for storing terrain chunk data is not working as intended on Linux for unknown reasons, so I replaced it...

I tried this some time ago, when there was a separate terrain shader. It was too much work to support it for all shader types, texture slots, render effects. Now...

From the renderer side, it wouldn't be very practical. Sampling textures 3 times for each screen pixel is expensive, if you take into account all the texture maps (albedo, surface,...