Turánszki János

Results 134 comments of Turánszki János

Additionally to quality improvements, it would be nice to achieve performance improvements as well with this technique. This stays at low priority feature request for now.

I am already getting a headach from these just when thinking about it. I was thinking just taking a single sample from aniso voxelization that is determined from the dominant...

@Tannz0rz Thanks a lot, I will take a look!

VRMC_node_constraint specification: https://github.com/vrm-c/vrm-specification/tree/master/specification/VRMC_node_constraint-1.0_beta#constraints For now this specification seems to be lacking information and samples.

Hi, I have decided to not implement FBX support myself, because GLTF has everything I need, but it is open for contributions. I would like to see GLTF getting more...

Thanks, right now there is OBJ support as well, which is very common. FBX and Alembic are open for the future.

Hi, VR support is not planned from my side. You'll have to investigate this if you are interested. Most of the render passes are written in RenderPath3D.cpp, so start from...

Android support is also not planned by me, sorry. The Vulkan backend is not really written with low power devices like phones in mind, but rather focusing on desktop.

- Improve performance by implementing binned hash table instead of sorted hash table. [Done in: https://github.com/turanszkij/WickedEngine/commit/1ae278dc9b3b4f19da0a416094ce257d972f0791 ]

Hard coded bounds removed, now it supports custom colliders: https://github.com/turanszkij/WickedEngine/commit/8aad16113dade97a52ebc50abf1330db3eb1531e