Tomas Tulka
Tomas Tulka
Each game has its own update speed, usually depending on the level. For instance, your Tetris speeds up the falling of the bricks. Instead of counting the delay in the...
Maybe is changing FPS not ideal, I agree. Still, I believe *some* out-of-the-box mechanism for controlling the game speed provided by the platform would be really handy. All in all,...
@FaberVitale Thanks for clearing things up! When the platform cannot call update in a constant interval it should provide a way to get the current FPS to ensure consistent speed....
Yeah, it is not very use-friendly... What about making it explicit that only four colors are supported?: ```typescript store(w4.PALETTE_1, 0xff0000); // light store(w4.PALETTE_2, 0xe30000); // red store(w4.PALETTE_3, 0x306850); // green...
> documentation seems wrong Could you collaborate more? The AS community is very active on Discord, that would be the best plate where to ask.
In Snake, I have already used ``` store(w4.PALETTE, 0xe0f8cf, 0 * sizeof()); ``` But I find it plain ugly. Especially in JS-related languages such as AS, things like `sizeof` are...
I would wait with this for a while. Folks who use NPM are okay with running `npm i` so I am not sure if this brings a real benefit. It...
> Oh, I've found this one: [bucket4j/bucket4j#279 (comment)](https://github.com/bucket4j/bucket4j/issues/279#issuecomment-1194290148) Yes, I added Redis support to bucket4j, so the whole `com.giffing.bucket4j.spring.boot.starter.config.cache.redis` is obsolete. A clash of those two implementations could simply cause...
`published` sounds sensible. What about `@PublishedContract`?