Ttinies
Ttinies
for visibility sake.. https://github.com/Blizzard/s2client-proto/issues/113
An AI would have additional difficulty understanding or predicting certain unit movement (collosi, reapers) than anything. Even more problematic, some cliffs are "jumpable" but others don't seem to be. While...
I am contributing development toward a custom scenario runner that will both run the game and also set up a predefined game state. I am setting unit creation/destroy events and...
I haven't found an elegant solution though to ensure map **version** used for in match/replay is the same as the what's supplied as mapdata in the SC2APIProtocol.RequestStartReplay. Kevin @Blizzard GM...