Tom Ashford
Tom Ashford
We want to keep traffic through the actual API to a minimum. There shouldn't be any need to stream data like map uploads through the API itself, instead, just generate...
We'll be deleting a lot of replay files from S3, when a user PBs, and when maps are updated (changing state during map review, patching a map to fix a...
Something I just realized we forgot to port. On the old API, whenever activities are created, the `genNotification` function is run that generates notifications for users with `MapNotify`s and `Follow`s....
Old backend's method of doing updates to `notifyOn` values on `MapNotify` and is to batch all the flags into a bitfield where each `ActivityType` value `x` corresponds to the a...
Something me and Alex have been interested in for a while - hooking up the dashboard to use [Angular Gridset](https://github.com/tiberiuzuld/angular-gridster2). It seems like we should be able to set it...
Website sibling of https://github.com/momentum-mod/game/issues/1762 Will need API routes and frontend interface for setting banners, and probably a DB table for each banner with metadata like artist credit, and ideally admin...
We've written the XP systems service to work essentially the same way as the old API: on init the app reads the stored XP system variables from the DB, then...
We currently have User and Map following, but also seems desirable to follow any entire gamemode. Follow system is a bit spammy currently so we may want to improve that...
Similar to #367 - select all the WRs (plus maybe WRCPS, WRBs) and display in a timeline chart on the map's page. Could be a really cool way to encourage...
Pick key moments in a user's history to display on their profile - example below. https://puu.sh/EJi50/c48d3a8e09.png I love this idea and would be really keen to work on it. Suggested...