Joe Pea
Joe Pea
Currently rotation is specified around the X,Y, and Z axes individually. It would be nice to also allow rotation to be set by specifying three vectors that define an axis...
Let's see if there's a nice way to declare how a Scene's physics works, declaratively with HTML. For example, see vue-threejs' idea: https://github.com/fritx/vue-threejs/blob/feat/mesh/README.md
It'd be nice to provide users with different builds, f.e. one with only CSS3D rendering, only WebGL rendering, both forms of rendering (needed for "mixed mode"). Also with and without...
It isn't simple to implement skew in Three.js onto an object that also has rotation/position/scale. It requires setting `object.matrixAutoUpdate` to false, and updating `object.matrix` manually. This has a problem: we...
Make an example like this one: https://css-tricks.com/creating-photorealistic-3d-graphics-web/
Here's an intro to CSS Typed OM: https://developers.google.com/web/updates/2018/03/cssom If a browser supports it, specifically the transform OM, we should use it, and avoid creating strings that'll then be deserialized by...
For example: https://evanw.github.io/csg.js/
For example, to achieve something like https://github.com/sciecode/sheen/tree/master/src
Some things were polyfilled automatically by Babel, but Buble does not polyfill anything, Buble is strictly a language transpiler. We can test in all browsers and see what doesn't work,...
We need to test calling `infamous.html.useDefaultNames` (which defines the custom elements) in different orders compared to the HTML markup (f.e. before the elements, after the elements, etc). Depending on the...