Joe Pea
Joe Pea
We can get more ideas for our `` from the neat demos here: https://github.com/yomotsu/camera-controls.
When a node is removed, remove its render task, it does not need to be rendering anymore. When adding it back into the DOM, any property set to an animation...
Add ```js box.remove() ``` to the script in the first example at https://lume.io/docs/#/guide/install and notice that it leaves behind a ghost Three.js object.
We need a way to write and compose shaders. Here's a React lib we can get inspiration from: https://github.com/gre/gl-react/. We'd have custom elements instead of React componenst.
[Traer Physics](https://github.com/ThomasLengeling/traerphysics) is a pretty small physics engine, great for basic scenarios when the features of a full-fledged and much bigger engine like Bullet/Ammo or Cannon are not needed. Here's...
We need to: - [x] update to latest `solid-js`, which is now compatible with Node ESM. - [x] make sure all build files have `.js` extensions in their import specifiers....
A feature to automatically generate light maps would be sweet. See here for ideas: https://unframework.com/portfolio/simple-global-illumination-lightmap-baker-for-threejs/
More ideas here: https://github.com/slightlyoff/cassowary.js/issues/79#issuecomment-331267219
and ensure that all libs are importable via the following browser ESM code. ```js import('//unpkg.com/lume?module').then(console.log) import('//cdn.skypack.dev/lume').then(console.log) import('//jspm.dev/lume').then(console.log) ``` At the moment they all fail with network errors for various reasons,...
We can make higher-resolution equirectangular backgrounds using a sphere instead of PMREMGenerator. See https://discourse.threejs.org/t/how-can-we-prevent-environment-map-from-having-lower-resolution/22160/4 .