Joe Pea

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@bryaan Sorry for such late reply. Btw, if you join the Discord, that's a much quick way to ping! I believe it is the issue described here: - #11 We...

I haven't tried it yet, but would love to get it working.

@LeXXik I meant "generating vertices/geometry with the vertex shader" rather than the traditional approach where all points are passed in as attributes up front. Example: https://webgl2fundamentals.org/webgl/lessons/webgl-drawing-without-data.html I wasn't aware I...

A use case I'm imagining is for realtime plotting systems that have plot lines with lots of points, and having to upload data to the GPU each frame. In that...

The joint lines _are_ billboarded, but the user lines are also approaching parallel with the direction of the joint line, so there's nothing that can be done with the current...

Sorry for the late reply on this one. Please join Discord for quick response! This feature should be super easy to add (as the snippet implies), because it is not...

These two commits were obvious performance improvements: 38d768dc24702a2c132e504b7a2bcd730d3552bc c49246e803cd37a764824beaacdd93b9a22c0b2d `setPoints` performance was greatly improved in commit bb5bf8ef8aed6e675839ec72ab53b63f58bc7108, making it as fast as possible, copying data from the passed-in array directly...

This commit, 70bbcd12253be187c8957adaf94e00f548b6743a, provides a huge gain by avoiding GPU uploads for certain buffers when point count hasn't changed, and by making expensive bounds updates optional so they can be...

Can we just have `signal.value` ("read") and `signal.value++` ("write")? Much cleaner. :D