Thomas O'Dell

Results 10 comments of Thomas O'Dell

My apologies. The example should be removing `object4Id` (22), not `object5Id`. Then you will get the symptom.

On further review, balancing also has a problem if the two children of the pivot node have different heights. Consider the following test: ```cpp // Now we are going to...

> I don't see anything wrong with this result but I don't really understand when you say: >> // -- but 31 and 32 are inside the volume of 21-34!...

Thanks for the explanation, Daniel! I understand now that "close enough is good enough" for the tree. I'm going to prepare a few timing tests, and if my proposed changes...

Just to let you know, my preliminary (not very optimised) implementation yields a 16.7% speed increase in adding objects, a 14.3% increase in updating objects, and a whopping 68.1% increase...

I took a look at this and created a huge mud-pile in my GitHub folder (the mint-integration branch). It will take some time to convert, as collision is a rich...

Clarification: they can be passed as arguments, but you can't use them to define a new ObjC method such as setFrame:(CGSize frame).

Thanks for reporting this, @tpbadger! I can't see immediately what might be causing the problem, as the configuration files for space_shooter are quite simple. Are you able to run other...

Any progress with this? I've been hacking away at it with debug print statements and this it what I've figured out: On UE 5.3.2 on an Intel Mac: - `SocketIOLib/Private/internal/sio_client_impl...

Had same problem but then ran `tools/install_dependencies.sh` as recommended by Skia site, and now can compile.