Simon Hausmann
Simon Hausmann
Oops, too early to review. There are some issues.
I need to rebase this as the CI merges this with master and then it doesn't compile anymore due to compiler API changes.
Marking as draft until I've got all the things sorted out Olivier and I discussed. Some CI work left in particular. Will re-enable once it's ready for final review.
Yes, I think gfx-rs/wgpu-rs is awesome and it'll make sense in the future to use it. At the moment if we switched to gfx-rs we would loose the ability to...
The approaches are rather similar: The qtquick item tree creates a maintains a scene graph node tree at runtime, which is traversed to build GL commands (draw and minimal geometry...
I've been thinking a bit more about this and I think we're close to a point where it makes sense to assign a higher priority to this. A few data...
Unfortunately no. Would you have any recommendations for a wgpu based renderer that's on crates.io?
I see vello nowadays has updates and looks very promising.
That’s right:). I’ve got a work in progress branch for that for Slint and plan to make a PR. It won’t perform miracles ;-) but it’ll be an opt-in.
I'll rebase my branch on Monday. Do you need a GraphicsAPI / rendering notifier integration? If yes, what kind of functionality do you need? In theory we could expose wgpu...