slint
slint copied to clipboard
WebGPU rendering backend
This project looks very interesting, but I am wondering if a WebGPU based rendering backend (probably using https://github.com/gfx-rs/wgpu-rs) would not be more appropriate for a modern use case than an OpenGL ES 2.0 one as this would allow for modern standards like Vulkan, Metal and DX12 to be supported automatically.