trickster721

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There's two issues with this approach: - The external TileSet needs to be manually assigned to each imported layer. I can fix this with a _post_process script. - The TileSet...

Right, the id of the TileSetSource / TileSetAtlasSource within the TileSet. Currently this is determined by the order of TileSet.add_source() calls, but there's an optional second argument for specifying the...

> Do you have the ghost collision setting turned on? I don't think so. The ghost_collision_distance project setting is left at zero. Non-zero values make the issue worse.

> And if you just do apply_impulse directly? Does this happen then? Yes, it's the same. > I'm not 100% sure of how rapier is written, and if this happens...

I tested this more, and it seems like it might just be the result of collisions being very "squishy" in general. I set Continuous CD to Cast Ray and used...

Doing more testing and stepping though frame-by-frame, it really seems like collisions just aren't being checked in advance at all, they're only being detected after shapes are already overlapping. The...

Can anybody explain the reasoning behind visibility layers depending on inheritance to begin with? I would have expected it to work like other bitmask settings, and just search the whole...