traverseda
traverseda
Might make sense to use python3.5's async loop. Now sure how that would interact with pyglet's event parsing stuff. http://www.curiousefficiency.org/posts/2015/07/asyncio-background-calls.html
That touches on a lot of things. I'd like to separate out the rending from the actual game events further, to enable support for multiplayer down the line. So the...
I can't replicate this. Would you mind sharing some information about your system? It sounds like the sort of issue I've had with WINE when it's not capturing the mouse...
Hmm, does it happen outside of virtualbox? My suspicion is that it could be how VB captures the cursor. Anyone else with that linux want to chime in?
I'd like to separate this as far as possible, so that you could write a generic client in, say, golang. This means sending texture data over the wire, and minimizing...
Yeah, that's the intent. I don't see a clean way to do networking otherwise.
If you decide not to, let me know what legacy parts stand out. Thanks for the help either way.
Our core datatype is a key value store, so something like http://symas.com/mdb/ might let as do reasonable multi-server gameworlds.
It seems to be because the costs of creating an array in numpy are a lot more then the costs of creating an array in plain python.
@r58Playz wrong pycraft I think. https://github.com/ammaraskar/pyCraft/issues/63