traverseda

Results 251 comments of traverseda

I'm not aware of any current GDScript sandboxing. https://github.com/godotengine/godot-proposals/issues/5010 for more. So if you want to load arbitrary game code from the web like tabletop sim does it can't be...

>No, I don't think you should try to replicate Tabletop Simulator's API. Make an API best suited to Tabletop Club and don't worry about what Tabletop Simulator is doing. Theoretically...

@Wetmelon that doesn't really solve this problem, which is a whole lot of `file was written to, but is not in .tup/db. You probably should specify it as an output...

I'm using tup to generate a static site, and even just the most basic hashing function would be very useful for maintaining my thumbnail cache. I don't think there's a...

@mbogner is there a PR to go along with marking this as completed? I can't find any documentation on this feature, or when it will be available.

I actually did implement an `OpenSearchDescription` file during my testing. It's very much on my radar. I don't think it's really practical to aggregate search from a bunch of different...

> I am still looking for a good text indexing library in javascript, I can pull the text out of our metadata, but its complicated to [...] I'm really not...

@tim-moody The memory usage should be pretty reasonable, so I'm hopeful. The api is a whole lot simpler than xapian/solr too. Just discovered it today, so I haven't had any...

It's worth noting that `en_wikipedia_all_nopic` is only ~36G compressed at the time of this writing. That's the largest text dataset we're likely to encounter, so our worst case for data-duplication...

@mitra42 beware of memory usage with lunr. We'd like to avoid keeping the entire index in memory. Maybe lunr+lmdb? Presuming there are node bindings for lmdb?