travelsonic
travelsonic
Thanks to ZiF user Root670's decoding the DWARF debugging data that was left over in (well, most) of the MAX-EXTREME Playstation2 titles, here is a little more information on the...
And this seems to be further re-enforced as I look into how the game selects data to load, and the mechanics as to how that works. You see, on the...
I noticed that dwarf2CPP doesn't preserve signed types being explicitly declared as such (for example, "signed char" being just "char," with the "signed" being discarded). It'd be cool if we...