Clem
Clem
@MaxDesiatov Another question related to Class vs Struct. I've got decoding working with a class but when i change that class to a struct, the decoding no longer works. Why...
I'll try to set something up.
Here's a quick mockup but it could be even simpler. 
What would be the recommended settings to achieve close to this look in the URP version of Crest if the above modification is not possible?
This feature still works @huwb Any chance it could be integrated?
I meant integrated Into the URP ocean shader. I've had to modify the URP ocean shader after Crest updates to re-enable the custom fresnel falloff ramp.
Awesome. This PR Works for me in 2019.2.0b5 with LWRP 6.7.1. I imported the package via Package Manager ("select package from disk" then selected the package.json file).
These threads might be of interest... [urp-post-processing-ambient-occlusion-availability](https://forum.unity.com/threads/urp-post-processing-ambient-occlusion-availability.740726/#post-5018591) [custom-post-processing-effects-with-new-hdrp-workflow](https://forum.unity.com/threads/custom-post-processing-effects-with-new-hdrp-workflow.689317/#post-5033672)
Note of caution: My code deletes all of a user's as-of-yet-unapproved bookings rather than the specific one next to the delete button.
But even then, the app launches but no faces get detected and the console repeats the following: > [warning] ofGLRenderer: drawing an unallocated texture