Clem

Results 23 comments of Clem

@MaxDesiatov Another question related to Class vs Struct. I've got decoding working with a class but when i change that class to a struct, the decoding no longer works. Why...

I'll try to set something up.

Here's a quick mockup but it could be even simpler. ![tabbed gui pages](https://cloud.githubusercontent.com/assets/652507/14760641/d0301922-098c-11e6-9242-297e1bff2573.png)

What would be the recommended settings to achieve close to this look in the URP version of Crest if the above modification is not possible?

This feature still works @huwb Any chance it could be integrated?

I meant integrated Into the URP ocean shader. I've had to modify the URP ocean shader after Crest updates to re-enable the custom fresnel falloff ramp.

Awesome. This PR Works for me in 2019.2.0b5 with LWRP 6.7.1. I imported the package via Package Manager ("select package from disk" then selected the package.json file).

These threads might be of interest... [urp-post-processing-ambient-occlusion-availability](https://forum.unity.com/threads/urp-post-processing-ambient-occlusion-availability.740726/#post-5018591) [custom-post-processing-effects-with-new-hdrp-workflow](https://forum.unity.com/threads/custom-post-processing-effects-with-new-hdrp-workflow.689317/#post-5033672)

Note of caution: My code deletes all of a user's as-of-yet-unapproved bookings rather than the specific one next to the delete button.

But even then, the app launches but no faces get detected and the console repeats the following: > [warning] ofGLRenderer: drawing an unallocated texture