Traks

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Sure, I kinda forgot about it. Will probably crack something out over the weekend.

Hmm, so the set command actually supports all WE patterns, which means something like `/p set floor hand` works if grass isn't in the disallowed-blocks section of the WorldEdit config...

The `DefaultBlockParser` (see [here](https://github.com/EngineHub/WorldEdit/blob/master/worldedit-core/src/main/java/com/sk89q/worldedit/extension/factory/parser/DefaultBlockParser.java)) uses WorldEdit's disallowed blocks config option if the player doesn't have `worldedit.anyblock` to filter out any bad blocks. I added a proof of concept commit that...

Maybe it would indeed be best to just check the parsed pattern explicitly. Although currently WE doesn't allow you to check which blocks are used in e.g. `RandomPattern` because all...

Hmm, I see you couldn't replicate my issue. Maybe try setting the nether island's spawn point using `/bsbadmin setspawnpoint` while at the centre of the nether island.

It's still possible to replicate this issue in the manner in described above. Any chance this could be reopened?