tpsiaki
tpsiaki
Hi All, In our release notes you'll see that we deprecated a number of things in this release with the goal that everyone with ongoing dependencies on Sceneform can have...
Right now we only have support for animations via FBX imported to SFB and glTF/GLB only support static assets (whether loaded at runtime or imported into an sfb). At this...
Hi @bobekos I'm surprised that's not working, but you're right that using a gltf is probably preferable. Here's a filament material that should work for you for view renderables: ```...
@bobekos following up here - we have a repro of this locally and are looking into it.
The CreateRCATask.java is part of the Sceneform Android Studio plugin. We didn't add support for Android Studio 3.5 until the 1.12 version of the Android Studio plugin, so your options...
Thanks for the report - we are working on migrating to the newest version of Filament which is necessary to get ViewRenderables working again.
Thanks for the report. Apologies for the delay on responding. There is indeed a bug with view renderables updating after the first frame on Android 10. We have a fix...
Hi @edxcastellanos - We recommend moving to Sceneform 1.16 and using glTF/glb rather than sfb. For this workflow the Android studio plugin is unnecessary since you can use glTF directly...
Hi @NilaanL - as @tellypresence noted, we're moving to gltf/glb files which can be used as the delivery format for Sceneform. These will provide a better solution moving forward than...
Thanks for the report. We will look into this.