Tóth András

Results 86 comments of Tóth András

I think we should use the HQ marker from the editor for the graphics. As for coding, I once wanted to replace this PR, but I couldn't find the code...

> I think adding an [.editorconfig](https://editorconfig.org/) file to the repo would help with issue 1. May fix 2 as well. The linked page says github supports `.editorconfig`.

I think this should be kept open as a reminder, because the UI elements mentioned here are not yet implemented in lua. Although the functionality of multiple options can already...

> Actually I'm not sure this rare tree kiln is very useful at all. Yes, it's meant as somewhat of a gimmick. :) Though it may help a little by...

Here are the media source files (blender and gimp) for the media repo: [rare_tree_kiln.zip](https://github.com/widelands/widelands/files/13245761/rare_tree_kiln.zip) [charcoal_master.zip](https://github.com/widelands/widelands/files/13245770/charcoal_master.zip) [charcoal_master_menu_gimp.zip](https://github.com/widelands/widelands/files/13245771/charcoal_master_menu_gimp.zip)

And the intermediate rendered images for the same: [rare_tree_kiln_render.zip](https://github.com/widelands/widelands/files/13245778/rare_tree_kiln_render.zip) (charcoal master zip file was not accepted by github due to size limit)

I think with the latest changes this is much better than current master (see https://www.widelands.org/forum/post/41401/), which isn't all that widely tested either. Could we have this for v1.2? The posted...

After some more testing, I realised that water is not much of a problem, because water gatherers are much faster than wells (they produce 2 buckets in less time than...

> I am not sure about the benefits of this change. Can you explain please? +1 If you need such functionality, I suggest you define some new call (e.g. `evaluate()`)...