Torrin Z. Leonard
Torrin Z. Leonard
Hi there, Can confirm that I am seeing this issue on Node 17.3.0 as well. Here is my system information:
@optimus007 Wouldn't this just remove every asset in the Blender file itself?
Ok I just tested this with Blender 3.3.1 Release Candidate and it seems the issue is solved, no memory leak. I want to wait until the version has been released...
Awesome, thank you @julienduroure and @optimus007
@vitorfs Hello! I came across your article and wanted to try it out myself. I'm currently working on a project where file management is key and I plan on adding...
It should be pretty compatible, could you provide a document linked to the ERC1155 standard so I can take a look?
Interesting, I'll keep this open for future investigation. Here is a reference link in the Blender Docs: https://docs.blender.org/manual/en/latest/animation/shape_keys/introduction.html
I don't really have the expertise to implement a feature like this, would need help from someone who has more experience with Blender and Shapekeys in general.
Not currently to my knowledge. I would recommend joining our discord server and asking DevWorx for help on this.
I would suggest using `Mirror files`, BMNFTs will need to open and modify many files; I see a potential issue when you refactor your batches where BMNFTs might not be...