Results 7 comments of tooodooo

https://github.com/gontovnik/DGElasticPullToRefresh/pull/41 has fixed it, can u merge it, plz?

> QualitySettings 第二个把LUA导出的这个别导出就行了,新版本里不能用那个方法了。 在哪里修改?thks

V5,什么时候更新呀?我司还用的V1,现在UNITY5.x已无法在MAC 10.15 下跑了,逼的要升级了UNITY、luaframework了

国内访问github不稳定,txt文件放自己服务器就好了

My mistake, message reception is asynchronous communication. `DispatchQueue.main.async { [weak self]() -> Void in self?.navigationItem.leftBarButtonItem?.badgeValue = "\(count)" }` it's okay.

放在按钮点击事件里OK了,本想ACTIVITY创建时自动播放的