Tom Spilman

Results 115 comments of Tom Spilman

If the conflicts in this issue are fixed we can consider merging it. @harry-cpp @mrhelmut ?

This seems fairly safe to me. Even if porting an old XNA game depended on it being range limited like it was before they surely didn't let it overflow and...

@notexplosive if you address what @mrhelmut mentioned we can move forward with this. Or i can close it.

So one big issue... Metal is not supported on all iOS devices. Basically it is any iOS device with an A7 GPU or higher. This means iPhone 5c, iPhone 5,...

I am worried about this as well. I expect first thing that will happen is Apple disallowing new games using OpenGL. That could happen in the next 6 to 12...

I thought Apple was disallowing MoltenVK also thought it was a closed source paid project. Seems like maybe all that has changed? I'm good with a Vulkan implementation as i'm...

If we can do it properly and support at least all desktop platforms i guess it is ok. My concern is that you cannot keep a mobile or console game...

You are right @Paphos . This is indeed missing pipeline functionality. I think the implementation is simple. The existing `PipelineBuildEvent` should be passed into the `PipelineImporterContext` here: https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework.Content.Pipeline/Builder/PipelineManager.cs#L650 Then just...

@nkast - I think there might be more complex behavior in XNA that we're not correctly emulating in MonoGame. @hifi - Can you provide us some example code of a...

> I will need some time to set up a XNA development environment and a small test case but I will try. If you can just cut and paste some...