Tom Spilman

Results 115 comments of Tom Spilman

> all the code needed to render a single triangle using Vuican Yep... basically with all these APIs they have removed a lot of code the graphics driver did and...

@LithiumToast - Thanks for that... lets start a new issue in particular for the first bit of Metal support. https://github.com/mono/MonoGame/issues/4593 @KonajuGames @dellis1972 - Do you think it is worth figuring...

> What about Mac support for Metal? Well we just in the last few months have moved to unify the Linux/Mac/Windows GL builds into a single binary that works on...

> any updates on this? Not really... we still want to do it, but need to work out a plan first. Ideally we would have a few different design proposals...

> you still want to support Vulkan/Metal backends with the existing API first @tomspilman? Sure... if someone contributed a new backends for the existing API we would likely accept it....

FYI. We're working on a first draft of a new XNA-like API targeting next gen graphics hardware and modern gamedev techniques. Once we have a good first draft we'll open...

> is there any reason the XNA documentation couldn't be copied? The XNA documentation is copyright Microsoft... we cannot legally copy it. If someone submits a PR for docs with...

> even if I think it's a little weird when the APIs are mostly the same. [APIs cannot be copyrighted](https://www.jdsupra.com/legalnews/supreme-court-copying-apis-in-software-8379806/), but documentation can be. Weird, but true.

@mrhelmut probably we should just put two copyrights at the bottom of all doc pages. Ideally in this dynamic footer: ![image](https://user-images.githubusercontent.com/103522/166720925-e6f4fb6d-3b6a-4436-8241-12b300b347fa.png) One for MonoGame Team and another for Microsoft. This...

The biggest concern we've had about this in the past is that `System.Numerics` passes big types like `Matrix4x4` by value and not by reference. This is an optimization they didn't...