Tom Spilman
Tom Spilman
This is great you are working on this issue @Tzenchor ! Added a couple of initial notes, but I can't look at this in detail until next week.
@Tzenchor - You need to merge/rebase the latest changes from the `develop` branch back into your `spritefont-styles` feature branch. This will fix the build process which is failing.
@Tzenchor - Will rebuild it here in a couple of hours... a complication with the build server is in the way right now.
@Tzenchor - All built... ignore the "Build Windows 10" failure... that is from the old build setup. The build is good.
> Changed to FbxImporter and now model loading fails because the textures are not found. They are created inside the source file directory not the export file directory. @AliciaRaven we...
This should be fixed in the develop3d branch now... https://github.com/mono/MonoGame/pull/1088 ... can you update and test it?
Cool... i'll investigate it.
> Would it not be easier to use a matrix internally and expose > a SpriteBatch.Draw function that takes a transformation matrix? This assumes transforming each sprite quad by a...
> NaCl > PNaCl I don't think either of these are good solutions as they are specific to just one or two browsers. The only path I see that works...
It will be interesting to see when WebAssembly becomes usable... maybe a year or two if we're lucky. Until then JSIL is still a good path for us.