Tommy Ettinger

Results 256 comments of Tommy Ettinger

Well, it's probably some ridiculously simple mistake I made, like omitting a `.0` after a number. The line numbers help, I'll investigate now.

Yeah this is mostly some .0 missing after some numbers in the shaders... but... those shaders use the older HUSL color space, a precursor to HSLuv. When I update to...

Looks good so far, and surprisingly it doesn't look like it uses any GWT-incompatible APIs. I don't know what kind of performance impact using a ThreadLocal has. You might want...

I'm surprised no one else has chimed in yet from the team, but I think @PokeMMO has been interested in this in the past (forgive me if I remembered wrong),...

I know nothing about this stuff, but I'll try to duplicate the changes here in gdx-liftoff when they're considered safe to merge into libGDX proper. I also think people should...

I'd use that compatibility option if you use Tiled 1.9 or higher. This is tricky since we might need to parse both "class" and "type" to be compatible with existing...

This does seem to speed up Android builds at least a little. After the initial build had been run and the project cleaned (so that metadata would already exist, hopefully...

You're fully allowed to modify libGDX under the terms of its license. You'll have to be more specific for what you mean by "supporting serialization," because libGDX does support serialization...

I'm guessing something needs to be marked as `transient` to avoid a circular dependency, I just don't know what. Also, I can't merge PRs or commit to gdx-ai any more,...

I like the idea here, but this is still definitely at a draft stage. First off, we need to make sure no existing projects break because MOE was re-added, and...