Results 24 comments of Tom Kidd

I'll check it out on the hardware I have. I've only got a couple of controllers, neither is a Razer Kishi, but I can at least make sure basic MFi...

I'm doing what may be the wrong way of handling it - I'm sniffing out the resolution and setting it to that. If you want to modify it start with...

Hi there, I run the site Mac Source Ports and I've pulled off a Universal build of GemRB, though not without some issues. https://macsourceports.com/sourceport/gemrb The version on the site is...

Howdy, I'm the one who runs Mac Source Ports. Back when I started out (around Sept. 2021) I did a fork of vkQuake because I needed to tweak the then-Makefile...

Just wanted to add that I run the website [Mac Source Ports](https://www.macsourceports.com) and I'm available for help however far you want to get with building the Mac version and packaging...

I can take a look next month but my limitation has always been that I have limited access to physical hardware, so it's traditionally worked with what I have access...

I don't see anything wrong but are you doing this on an M1 Mac? I've never tried that and I'm wondering if the iOS Simulator target is supposed to act...

Yeah let me know if that fixes it but the thing is, it shouldn't have trouble finding that because it should be on the system already. I just fired up...

Please try the latest pre-release build and tell me if it works for you. I've done some additional library packaging which may address the issues people are experiencing. https://github.com/tomkidd/Extractor/releases/tag/2022-12-05

Possibly, but one of the issues is that DOOM 3 does things with OpenGL that OpenGL ES isn't cut out for and I only got vanilla DOOM 3 working because...