NuclearCraft
NuclearCraft copied to clipboard
NuclearCraft is a Forge mod for Minecraft 1.12.2.
Latest GTCEu has broken the compat with NCO. Here is the crash-report: https://paste.ubuntu.com/p/j9yGDpgQZX/
GTCEu recipe lookup changes in GTCEu 2.4 (upcoming) removed the CountableIngredient internal class used by the GTCERecipeHelper to determine recipe duplicates on NuclearCraft side. This fixes a crash due to...
GTCEu recipe lookup changes in GTCEu 2.4 (upcoming) removed the CountableIngredient internal class used by the GTCERecipeHelper to determine recipe duplicates on NuclearCraft side. This fixes a crash due to...
I have a list of suggestions for this mod to add realism 1. Make the Geiger counter and Geiger counter blocks be able to switch between Rads (current system) for...
Manganese Oxide and Manganese Dioxide dusts cannot be smelted into their respective ingots.
for example: ` fission { # gui.nc.config.fission.fission_fuel_time_multiplier.comment D:fission_fuel_time_multiplier=1.0 # gui.nc.config.fission.fission_fuel_heat_multiplier.comment D:fission_fuel_heat_multiplier=1.0 # gui.nc.config.fission.fission_fuel_efficiency_multiplier.comment D:fission_fuel_efficiency_multiplier=1.0 # gui.nc.config.fission.fission_fuel_radiation_multiplier.comment D:fission_fuel_radiation_multiplier=1.0 # gui.nc.config.fission.fission_source_efficiency.comment D:fission_source_efficiency < 0.9 ` rather than using the localisations. v2o.6.0-1.12.2
## Description There seems to be some mod interactions between PlayerRevive and NuclearCraft:Overhauled with default configurations. When a player dies due to excessive radiation, it is possible to get stuck...
Use OC methods to fetch information about recipe and control NC processors Methods: getRecipeProgress() - returns float value of % recipe progress getRecipeInfo() - returns info about input items/fluids and...
... so NC/NCO can not be added to the CFPA I18nUpdateMod repository (the largest translation provider in China Mainland; there is another one in Taiwan called RPMTW which provides Traditional...
I think in the pre-overhaul you can have potion effects apply onto hostile/passive/player with Potion Effects depending on the Radiation Level... I wonder if this could be taken a step...