Tomáš Davidovič
Tomáš Davidovič
I am writing a very hacked together ShaderGen and found when I have `sourcecode="{0}"` where in the output I want to see literally `{0}`, MaterialX fails. The problem is in...
After brief discussion with @csyonghe , I was told to file this for further investigation. The effect is that when you define an unnecessary type conformance, e.g. `FooImpl0` of interface...
In code like this: ``` uniform uint gData; uint getData() { return gData; } struct DataObtainer { uint data; uint getData() { return data; } uint getValue() { return getData();...
Another interface problem. When this slang program is compiled, it has conformances issues. [InitializerTestsInterface.cs.slang.txt](https://github.com/user-attachments/files/15956951/InitializerTestsInterface.cs.slang.txt) When conformances are provided as: conformances.add("Test0", "ITest", 0); conformances.add("Test1", "ITest", 1); conformances.add("TestAny", "ITest", 2); the following...
I am trying to use Slang to compile GLSL generated by MaterialX to spirv, to see if that can speed up the process. I am using the newest slang master,...