Tom Seddon
Tom Seddon
I'd been holding off on adding watch windows - it's felt like it'd need a proper expression evaluator and all that. But I think you're right, and this suggestion would...
This functionality could potentially cover #172 and #173. Any values you want to copy, display in the watch window, then copy them out of the value column.
Also, mode 4. Note the extra column after dispen goes to 0. Mode 2. Perhaps not super obvious from this crap pic, but there's 1 additional column here too after...
For bitmap modes: I guess the video ULA can't start to shift data out until it's read the data in. It must take 1 cycle for that to happen, perhaps?...
Thanks for the request - this has long been on my personal todo list, but I don't think it's ever made it anywhere official, until now! Might be nice if...
Yes, that sort of thing was one of my goals originally! - if you don't mind doing it in one sitting, the existing timeline/video functionality can get you some way...
Notes: * BeebEm saves UEF states: https://github.com/stardot/beebem-windows/blob/bbde82f88e3d14fdf76cda292987e3bf175fa57c/Src/uefstate.cpp#L119 - b2 should probably do this too. b2 save states would probably need to include more data, but it could save out (hopefully-)BeebEm-friendly...
Looks like it's the last valid byte read. This has repercussions: e.g., `ldx #$ff:lda $80ff,x` reads $80, not $81. $80 was the last byte read: in this case, the MSB...
#173 Should really be able to copy pretty much anything you can see. Feasible to have some kind of wrapper round `ImGui::Text` (etc.)? Strip commas off when appropriate so it...
Completely forgot about the http option! Thanks for the note :D An in-GUI option of some kind will still be forthcoming. I've missed this feature a few times myself. --Tom...