Tom Leys
Tom Leys
Thanks @cardillan :)
Okay, so perhaps an escape hatch here... Just translate the code you can trivially translate, then put the untranslated MLOG code in comment blocks around it. It could even be...
> Would you find them useful anyway? No... Personally, I'd prefer to stick to 100% mindcode. Experience teaches me that it is never worth opening the asm escape hatch. Better...
An mlog function that uses the out or ref keywords we discussed in another issue sounds ideal here. `mlog("ucontrol", "getBlock", x, y, type, out building, floor);` Mods and other updates...
That looks like nice output! > decompiling compiled Mindcode doesn't make much sense. It is however a likely use-case if you copied a blueprint during a multiplayer game and you...
FYI I iterated on this a bit and this is my current version ``` #set passes = 5 // Many passes to unroll and tidy this loop. printflush(message1) FUEL =...
Glad it is helpful! I'm not always sure that the size vs speed trade off is worth it. If the code goes "fast enough" then increasing instruction count makes the...