Tom Leys
Tom Leys
> * NightVision has zero business being in engine, allow content to supply non-entity lights instead I think you're right on this. "NightVision" here is very game specific, though it's...
I've moved AutoExposure and NightVision into client code. Eye.Exposure is still in, I argue that it has good business being in the lighting logic. If you really really hate dynamic...
This is a draft until I've resolved issues raised by the recent review.
I've now moved the light exposure code into an async process in `Clyde.LightingSample.cs`
> Had a friend say this PR could make it so Diona could feed off light. That's a really cool change. Since the lighting calculations are currently clientside this actually...
No, and I have no plans to work on it in the future. I should probably turn off notifications here now.
> (Note: I'm not very happy with the way the optimization levels are implemented right now - it seems it generates a lot of confusion. I think it needs some...
Also, I didn't install the command line compiler because you make it sound quite hard - Java, a database, docker ... If you had a package with a compiled command...
Wonderful! I'm currently taking a break from writing mindcode, preparing to start a new contract shortly so studying Go instead to add it to my very long list of known...
Just to add, I reviewed [your documentation](https://github.com/cardillan/mindcode/blob/main/README.markdown#using-mindcode) and that sounds ideal. Assuming it works as described that is perfect.