Toko kudu

Results 16 comments of Toko kudu

VirGL is slow for low devices.

@hansm629 wtf is angle on your device?, pls disable virglrenderer.

> @twaik Is there any possibility in the future to wrap it with `mesa` or `gl4es` to support `OpenGL` as well? Its good Idea GL4es in termux EGL glvnd for...

GPU: Mali G57(1core mp1) CPU: Unisoc T606 Vulkan: 1.3 Android : 13 Problema: OPEN and crash with black screen test3d cube, zink get heap=0 allocate failed error. EDIT*: worked now

> black screen for a couple of seconds and crash exynos 850 mali g52 mp0 vulkan 1.3 > > [debug.txt](https://github.com/user-attachments/files/19837438/debug.txt) > > And > > [logs.txt](https://github.com/user-attachments/files/19837443/logs.txt) Same with me [debug.txt](https://github.com/user-attachments/files/19837638/debug.txt)...

> black screen for a couple of seconds and crash exynos 850 mali g52 mp0 vulkan 1.3 > > [debug.txt](https://github.com/user-attachments/files/19837438/debug.txt) > > And > > [logs.txt](https://github.com/user-attachments/files/19837443/logs.txt) How to get vulkaninfo...

> Fiz algumas alterações no Vortek para alocar memória externa do Android Hardware Buffer. Alguém pode testar, por favor? > > [Depuração do Winlator](https://github.com/brunodev85/winlator-debug/releases/tag/v1.0.0) Okay, now!!

> I made some changes to Vortek to allocate external memory from Android Hardware Buffer, could someone test it, please? > > [Winlator Debug](https://github.com/brunodev85/winlator-debug/releases/tag/v1.0.0) ![Image](https://github.com/user-attachments/assets/a3f30f60-d81a-4c88-90bd-775c4896379d) Worked

it's just a stripped dxvk for the non-conforming panvk driver to work, panvk doesn't work on the Mali proprietary kernel driver, it uses panthor/panfrost_drm and not kbase (driver that the...

> [@Hnoodhlite](https://github.com/Hnoodhlite) [@DharcKnati](https://github.com/DharcKnati) [@ricimawalan](https://github.com/ricimawalan) it for linux The driver does work in the Android environment, Winlator, Termux, and others, use X11 for the graphical environment. What is still under development...