Token Gamedev

Results 11 comments of Token Gamedev

It is exactly what I was expecting, the buttons and checkboxes to behave. in the issue #81726. Internally it has to be managed by code.

Why the exported variables are shared ? and moreover, to save the proper type even why multiple changes and saves are required? There is something wrong how the type is...

This is not a limitation or designed feature in Godot. It is a serious bug, which was not reproducible in 3.x. Even if you want to document as a limitation,...

> It's a limitation, not a bug, it's simply not possible to know this when _ready as other nodes are not ready, and might update some of their sizing on...

Just want to check there was this scenario while selecting a script you can change the name of the node, which does not have to be the same name as...

Thanks @KoBeWi for the update.

I am not getting the exact need and why it is required. This approach tightly couples between plugin and the main application. It is unwarranted as plugins were supposed to...

I have not tested in borderless and full screen mode, I will test and get back on it soon. one more thing to add if you change the monitor frequency...

The problem is physics interpolation seems to not work when the refresh rate is same as TPS and FPS. I am testing it, I hope I am wrong.

Tested a bit more in all the scenarios as asked like borderless, full screen, 3.x, It seems it is valid bug. > Enabling Vsync limits FPS based on the refresh...