Jewel K
Jewel K
Thanks for the insight! I didn't know about the Box2d's model before. A quick search tells me, they don't have the concept of static friction https://chat.openai.com/share/49a1b0db-a310-4c0b-9bf7-f5e15872dd6c Do you think we...
Thanks again for the information. I see the explanation there "Box2D supports static and dynamic friction, but uses the same parameter for both." but still not sure how to implement...
Dynamically setting the friction parameter sounds like a promising solution. I will try that and will update you here. One related question would be, in my game (https://gg-carrom.web.app/) the pucks...
> > But in my setting I couldn't create a board body component and then put the pucks on that to have the friction simulation realistic. > > Unfortunately forge2d...
> > > But in my setting I couldn't create a board body component and then put the pucks on that to have the friction simulation realistic. > > >...