Toby
Toby
Added Date:getProgress to measure the days of the year accurately, and a tiny amount is added to this in the measure function to cause a lose end game in the...
While I am continuing with two assumptions I made, I can see the case for reversing them. The number the level editor (person, not tool) uses to represent ingame years...
> Probably want to be consistent with StartMonth/EndMonth in the level files here. It would be weird not to be. It is, as those are compared with Date:monthOfGame, which has...
This is months played. Is the years in the tooltip useful? > I'm still a bit iffy in this method. Would it be possible to use Date:plusDays(1) instead and make...
> I suspect we can deal with the display side with a special formatting function and two or three strings %d years, %d months and another for just months, maybe...
```lua elseif crit_table.formats == 4 then -- Criterion months_played -- The months_played string is used if the goal is 3 years or less, or in the final year -- Years...
The sole employed handyman in the hospital is R. Waterberry. He is the handyman passed to `Hospital:searchForHandymanTask`, which then assigns a task to O. Boyberry, a dead handyman with no...
On this level, the win goal is 10k, the lose goal is -10k. When the column is red it's using the lose value, that part is intentional. But the wording...
Yes. it could look like this, a different message for the win for balance tooltip.
Previously, the progress dialog excluded the percentage_killed criteria, as that would be the last of the six campaign goals looked at. Now, it sorts by the gap from the measure...