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@SamVanheer `pfnDrawCharacter` can draw `wchar_t` values correctly. I used that to fix `CHudMessage`. https://github.com/tmp64/BugfixedHL-Rebased/blob/7c94c49b62f1f2afd4e069488f8f73d7cfe10d39/src/engine/APIProxy.h#L596-L606 https://github.com/tmp64/BugfixedHL-Rebased/blob/7c94c49b62f1f2afd4e069488f8f73d7cfe10d39/src/game/client/hud/message.cpp#L251-L254

Please, upload `crash-2025-09-25-15-20-09.dmp`

This looks like a server-side crash in `ag.dll`

> Unless AG's full mod package has its own "hud.txt" the one from the valve folder is used and the HUD scaling works correctly. It does and that file needs...