Entity setup makes BugFixedHL crash but not vanilla HL
I created an entity setup in JACK and tried it in game, the setup makes AG crash but it doesn't make HL crash when I try it there.
The entity setup consists in these entities: monstermaker, trigger_multiple, trigger_relay, trigger_push. The trigger_multiple activates the monstermaker that spawns a weapon_shotgun entity as a child, the monstermaker after spawning the child entity activates the trigger_relay that kills the child entity after 0.5 seconds, in the meantime the trigger_push positioned below the ground level under a func_illusionary pushes the entity up so that it can be picked up by the player (it's supposed to be a custom weapon spawner system).
Here's the crash log and the Windows .dmp file:
crash-2025-03-29-08-40-09.dmp crash-2025-03-29-08-40-09.txt
If you need to have access to the map or the .jmf project file, just let me know.
This looks like a server-side crash in ag.dll