Tmob
Tmob
Yes, please add this. 120 fov was added in the recent updates to hl2 (episodes), why not tf2? If you can't be bothered to fix the view clipping through walls,...
it is not a big problem, but its annoying and isnt what the original command is intended to list
Duplicate of https://github.com/StrataSource/Chaos-Source/issues/660
For clarifcation, it has been broken since at least junction first released. 
It's fixed (painted top, unpainted bottom) @kisak-valve  
I think it's related to the helicopter, also crashing on d1_canals_11, no error though.
> has anyone tested if these setups still work in mmod just to confirm? I would be curious to see if rio's mouse changes have any affect, though I doubt...
10 is reasonable I think. I haven't heard anyone having over 5 for actual playing.
Or you could just go the trenchbroom route. It can merge just about any two brushes, connecting them in the middle. It's a great feature of it.
Default_fov was replaced by fov_desired in the Mac update (2010) for hl2, ep1, ep2, and portal, and steampipe for HLS (2013). Now a legacy command, can be considered a nonissue