Thomas Burnett-Taylor
Thomas Burnett-Taylor
A late response, I'm looking into doing similar. In this case you'd need a NodeJS backend with a WebSocket. Alternatively if you're using Electron you could either use preloads or...
+1 to OpenGL on this. I managed to get this working nicely for the supported DirectX versions and it looks extremely promising. However my plans for it really depend on...
Edit to that, It appears specifying the client version in options works (I dug through the code to find that though) However now I can't connect due to this: /home/thomas/mc_bot/node_modules/minecraft-protocol/dist/transforms/framing.js:112...
Just asked the devs of both, they insist its nothing core to bungeecord or paper (Spigot fork). Is there a way I can probe at it and figure out what...
Gets as far as here: minecraft-protocol { effectId: 578635009, minecraft-protocol location: { x: 6155401, y: -743, z: 24671266 }, minecraft-protocol data: 975356583, minecraft-protocol global: true } +0ms events.js:160 throw er;...
Hope this helps :P http://paste.ubuntu.com/23890877/
After some bothering others on Twitter I got the same suggestion. I loosened the belt until the belt status read 265 instead of 255. After that I had much more...
Forgot to update this issue. After tightening the X belt until it was within the recommended range I was able to print for longer until crash detection kicked in once...
This resolves that error. It may be worth updating the README to mention this as I can imagine this may be an issue in future. It then throws the following...
> @tmfksoft Did you find a solution for this error? > > @mznmaurice I'm not exactly sure where to add your suggested code, could you maybe elaborate? I believe I...