tmenezes
tmenezes
I just realized that we have support for `ExpandoObject` which is an implementation of `IDictionary`... So, it should be straight forward to bring such functionality for regular generic dictionaries as...
You can get the function using `script.Globals.Get(functionName)` where `script` is your Lua Script instance from MoonSharp. It will return a DynValue. Then just execute it using `script.Call(fn)`. If you want...
I apparently fixed the issue by changing the GetTileData method from SuperTile class: ``` public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) { tileData.sprite = m_Sprite; tileData.colliderType =...