Toni Martí

Results 34 comments of Toni Martí

Oh! Just seen #276, which proposes just this change in point 2. If I can help with anything regarding it, just let me know :-)

Ok, will try to send the PR during this week. I think it sounds quite difficult to have a general purpose "step size" calculation. As they suggest in #276, it's...

Hello 🙋‍ I managed to solve the problem with performance picking 😀. The idea, as you @xeolabs suggest is to provide a new `devicePixelRatio` parameter to the configuration options during...

Hey @david-San, I had this code prepared somewhere but within our private fork of xeokit, so I can't really share the code. BUT the idea was to propagate`window.devicePixelRatio` all the...

Just found a really easy solution to this problem, tested on Chrome, Firefox and Safari: ```html body { position: absolute; margin: auto; transform-origin: top left; } #xeokit_canvas { width: 100%;...

Maybe you could create a container div also with position absolute to that it overlays with the canvas, and apply the inverse transform (i.e. a downscale transform) to it? Just...

🎬 A couple demo videos on what a `data-texture` based approach allows, performance wise. The tests are done in this model: - https://github.com/xeokit/xeokit-sdk/tree/master/assets/models/xkt/v7/Lyon - +73k objects in the scene Notice...

> @Amoki Does this mean LOD and Culling are dependent on data textures? At the moment yes, but would be quite easy to also support them on the current `PerformanceModel`...

@Amoki @xeolabs here, there is a branch that introduces the VCF and LOD mechanisms to vanilla `PerformanceModel` (w/out `data-textures`): - https://github.com/tribiahq/xeokit-sdk/tree/test-xeokit-master-vfc-lod The mechanims there don't need `webgl2` and are toggled...

## Today 72 M non-instanced triangles 55.8M non-instanced triangles ## What is coming ⚙️🕺🏻 72M non-instanced triangles 55.8M non-instanced triangles