cube2equirect
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Converts Cubemap image sets to an Equirectangular projection image
I noticed that the image result has a lot of jagged lines (aliasing). Have you considered implementing a resampling function? (bicubic, lanczos etc.)
@tmarrinan Thanks for your code. Does this project run on Mac OS?
When I make the code on the terminal, it gives me this error: `fatal error: GL3/gl3.h: No such file or directory` So I changed on the cube2equirect.h the `#include `...