T.J. Kotha
T.J. Kotha
@AMZN-Phil Could we get additional screenshots for the following scenarios? : - Adding a local git repository via loopback address (both the successful case, and the failure case, with images...
> Hello! What's the resolution on this? Is there any workaround if I wanted to create a monolithic linux release? We've had a few releases since April 2023 (the time...
Assuming Python is the only executable in question, we may be able to change the rpath using `install_name_tool` for the relevant python binaries so that they point to folders that...
Is there a sample project you would recommend testing this issue with (either that or a smallest reproducible sample of script canvas)? I ask to ensure we can isolate the...
If I understand correctly, this GHI should be resolved with the commits pollend made. Any reason why this was reopened?
Did the asset processor emit any extra information for that warning you posted? Iirc, the processor when running jobs also includes information about source files, and line numbers that ran...
I see that this was produced on Ubuntu. Did you find similar problems with the Windows build of `AssetProcessorBatch`?
I was able to reproduce Gene's error using Windows Multiplayer Sample. From what I saw, there were 30 failures (relating to both ShaderAssetBuilder and MaterialBuilder) on the first pass, and...
Attached are the logs I collected when running APB [ap_batch_first_run.txt](https://github.com/user-attachments/files/15828166/ap_batch_first_run.txt) [ap_batch_second_run.txt](https://github.com/user-attachments/files/15828164/ap_batch_second_run.txt) [ap_batch_third_run.txt](https://github.com/user-attachments/files/15828161/ap_batch_third_run.txt) [ap_batch_first_run_A.txt](https://github.com/user-attachments/files/15828162/ap_batch_first_run_A.txt) [ap_batch_second_run_A.txt](https://github.com/user-attachments/files/15828168/ap_batch_second_run_A.txt)
These were the source files I was last investigating: \Gems\Atom\RPI\Code\Source\RPI.Builders\Material\MaterialBuilder.cpp \Gems\Atom\Asset\Shader\Code\Source\Editor\ShaderAssetBuilder.cpp